Figurehead 7

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Figurehead 7, Shockforce 2nd Edition

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Editorial
subscription to carry into the new format.
Like all subscribers, your cost will be only
$28.00 a year and well spring for the
shipping.
incredible and appreciated and we are sure
that SF2 will live up to our mutual high
standards. With our upgrade program,
where you return the title page out of your
old rulebook and get the bigger revised
rulebook for only $6, moving to the new
version will be totally painless.
As I sat down to pen this introduction
I was bombarded by hundreds of thoughts
about the exciting changes going on at
DemonBlade Games, so excited that I
wasnt sure where to begin. I suppose I
should first apologize for the delay in getting
this issue together. For what its worth
though, its late for a very good reason. This
is the last issue of Figurehead Monthly. Here
is the good news!
In addition, renewing subscribers
will get a special edition DemonBlade figure
that is cast once a year and is not released
for resale. Its our way of saying thank you
for your past support and only those of you
on the current Figurehead Monthly
subscription list are eligible for the 1999
figure.
But hey, you still got this issue to
read. So thats it for now. Now go play!
-Red Storm Raging
Additionally, we are excited about the
faction boxed sets that we have slated for a
first quarter release. Expect to see one box
set for each month! These sets will come
with a complete 3000+ point faction for
immediate deployment. The first faction
boxed set will be for the DeadTech , The
Guns of Sundance, available January; the
next one will be for the Orgs , The Capellini
Family, available February; and the Shock
Force boxed set, UltraTech, gets the go
ahead in March. You can expect them to
retail for $49.95, quite a deal by todays
standards! These are of course in addition
to the exciting new miniatures coming out
as well. For some great previews on these
check out our website. Heres a sneak
peek...
Weve looked at your responses to
what we put in Figurehead, striving to
include more and more interesting support
articles, and generally make it a more
valuable tool. After looking at everything you
wanted us to include and after considering
what we wanted to add to the game, a
monthly newsletter just fell short of the
benchmark we wanted to set. Starting in
January, Figurehead will become a quarterly
digest of 108+ pages that addresses all
the issues that we want it to, compiled in a
neat and easily referenced format.
Shock Force
Online
The World Wide Web has been a
comfortable home for DemonBlade Games
from the outset. Our figures were introduced
there first, on our web site at
www.demonblade.com. When Shock Force
was first envisioned and the basic drafts
completed, it was our web site and the input
of the subscribers to rec.games.
miniatures.misc who provided suggestions
for improvements and gave us much needed
insight into what makes a game excellent
rather than just plain average. Many of you
who subscribe to Figurehead first heard of
Shock Force and DemonBlade via the
Internet. And now look how it continues to
grow.
Each issue will be jam-packed with
game and miniature conversions,
scenarios, original fiction, StormReaver
spotlights, artwork, faction friction reports,
terrain creation and display strategies,
painting tips, and loads of other stuff. Issues
will be sold individually for a suggested
retail of $8.00.
As a subscriber to the former monthly
newsletter we are pleased to offer you a
special incentive toward renewing your
The most consistent feature of our
Internet presence has always been our
online catalog. This is, hands down, the
most sure-fire way to keep up to date on
our latest releases as we place the first
pictures of any new figure in that catalog
right away. This catalog is available at
www.demonblade.com for instant access at
any time.
DemonBlade Games
736 Anderson Avenue
Rockville, MD 20850
Finally, you can also expect a completely
revised game system coming soon. The
Shock Force second edition promises to
be a major improvement on what we already
feel is a darn good game. It will offer more
options and abilities that we have
developed through your extensive
feedback. Your help and support has been
800.786.6707
301.738.3401 fax
This brings up some changes that
have been happening and will continue to
happen as we make a new push to expand
the usefulness and depth of information
available online. By the gracious
cooperation of a fellow by the name of
www.shockforce.com
www.demonblade.com
December 1998
Figurehead #7
Russell Martin, a systems administrator at
FlashNet, we have acquired a second web
site location. Now there is
www.shockforce.com, once the site of the
Texas Shock Force paintball squad of which
Russell was a member. We had contacted
them with an eye toward a sponsorship of
their team because of the name, but found
that due to the loss of several members in
rapid succession, the team had
unfortunately become inactive. But they will
live on! You can expect to see another
incarnation of Russell and his companions
in future stories in Figurehead Quarterly as
their alter-egos, a stalwart team of Shock
Force troopers strike forth in adventure,
constantly at odds with Patrick Delanceys
DeadTech Systems.
Each StormReaver, in addition to
running demonstrations, tournaments and
leagues in game stores, in game clubs and
at conventions, builds a Shock Force world
persona that is eventually represented
through story, game rules, artwork and even
new miniatures. Along the way, the
StormReavers character will be available
for you to incorporate into your games via a
StormReaver section of
www.shockforce.com. Those of our
StormReavers whose skills run to a bit of
computer wizardry may add further
enhancements to those sections which help
bring the exciting world of Shock Force to
life, populated as it is with living, breathing
people behind the stories.
expanding world. Shock Force and
DemonBlade are no exception and we plan
to keep doing more with it any way we can.
Since weve always been open to the
suggestions of our fellow gamers, if you
think of something else that could be part
of our online presence, let us know. You
can always email it to us, right?
Conversions:
Squat Army
As a StormReaver and certified
Miniature Collecting lunatic, as well as a
recovering GW-aholic, it's only natural that
I have a lot of the old unsupported Squats.
As an aside, if that sounds exciting
to you, and you think you could be our next
StormReaver Candidate,
www.demonblade.com has all the
information you need about the rewards and
responsibilities of being a StormReaver and
how to apply. Since one of the requirements
is that you have access to email and the
Internet on a consistent basis, it seems
appropriate that an article on our online
presence point you in that direction!
Meanwhile, shockforce.com will
become the new home of the Shock Force
game system and a repository of informa-
tion about expansion and clarification of the
rules, history and highlights of the various
factions, articles which supplement the Fig-
urehead Quarterly, and so much more. The
current demonblade.com will become more
of a corporate site with information about
product availability, special promotions,
participation programs and that sort of thing.
Still interesting, but a different focus.
Well, after helping to demonstrate
Shock Force at Origins '98, I got to thinking
about my Squats, sitting on shelves and in
tubs collecting dust. I decided to pull 'em
out and convert them to Shock Force. So,
if like me, you have dozens of unsupported
Squats lying around, then have I got the
conversions for you!
As many of you may be aware, and
just as many not, weve expanded our online
presence to provide a new forum, an email
discussion list. Its a list where Shock Force
players can ask questions, learn what others
have been doing, trade ideas and stories,
and participate in the continued growth of
Shock Force as both a game and a deep
and richly populated game world. Aspects
of the upcoming Shock Force second edition
have already begun to be considered,
discussed and revised on this discussion list.
For those of you who dont already know
about it or may be unfamiliar with the
concept, its very simple to join and use.
Simply send an email to shockforce-
request@demonblade.com with the word
subscribe in the body of the message.
I used the "Black Codex" from the
boxed set for a basis, and then tried to do
a fairly straight conversion. Once that was
done, I went back and put in some special
abilities for the characters. I didn't go way
back on the vehicle and such, so there
arent any power boards...Sorry. I did use
the Land Raider just because I think it looks
really cool, and it draws a lot of fire while
your slow-footed troops are trying to get to
the other side of the battlefield. So I thought
by putting a points limit on being able to
field it seemed pretty reasonable, and by
using the disadvantages it keeps it from
dominating the game.
One very useful part of the web site
thats already out there and in use by quite
a few is our online Opponent Finder. This
helpful tool is one that will become ever more
useful as more and more of you get out there
and take part. Basically, through a simple
web form, you can enter your name, email
address, city and state into our database of
Shock Force players. Then you can check
out who else in your area also plays and
possibly make arrangements to set up a
good game of it at some mutually agree-
able battleground. Obviously, the more
people who register the better it will be, so
next time youre online, go to our web site
and sign up! Everyone already in there is
looking for a good challenge!
Some of the other abilities, like
Scrounger, Tough and Lucky Bastard, I
thought fit into the character of the Squats,
and they make for a fun game - after all
that's why we play....For Fun!!
What you use for a subject is not
important, as the automated subscription
software will ignore that part anyway.
Unless there is something unusual about
how your email account is set up, thats it.
Youre subscribed. (Of course, if you have
trouble making it work, you can always send
an email to anyone at DemonBlade and
well be happy to help get you subscribed.)
After that you will receive messages from
shockforce@demonblade.com and can
send messages to that same address to
participate and respond, all completely for
free as a benefit of having your own access
to email.
Another new feature we plan to in-
corporate into our web presence in the very
near future is that of the StormReavers sec-
tion. The StormReavers are a riveting com-
bination of reality and fiction. They are, on
one hand our skilled, and enthusiastic
demonstration team. They are, on the other
hand, a future America faction at odds with
the others you already know from Shock
Force. StormReavers are a faction all too
aware of a growing evil that manipulates all
sides toward an unspeakable goal des-
tined to bring doom to all sentient Earthly
life. They strive to stop that evil, outcasts
from all other factions banded into a frater-
nal military force, picking the battles that
need winning and making it happen.
So without any further ramblings.....
- Gray Wolf Running
PS: The term 'Squats' is claimed as a trademark
by Games Workshop, Ltd, and we are not
attempting to challenge any
alleged trademark.
But we do want a
game in which
we can play with
them. The figure to the
left is an example of a GW
Squat, #020509.
All in all, the Internet can be a fine
way to keep up with a dynamic and ever-
FigureHead #7
December 1998
December 1998
Figurehead #7
Barrages GothRat
Exterminator
8) Prime and Paint.
9) Optional: Using any weapon from the
weapons packs, give the Longhorn
something to use to suit your game.
When we saw this figure conversion
at Dragon*Con, we had to tell everyone.
-Red Storm Raging
-Barrage
Loving the look of the Twin Gatling
Cannons, I wanted to see it on other figures.
I like the GothRats and so an opportunity
to experiment with this conversion was
born. Who better to experiment with than
rats! Sorry, WarpEyes!) was born. As
conversions go, this one requires some
fuss and careful handling but is a lot of fun
to make.
~Side View~
Equipment: You will need the following to
create the GothRat Exterminator:
~Front View~
Fantasy
Conversions
w
DBG 51003, Nnng, Hulker figure (GothRat)
w
DBG 70001, Longhorn (Deadtech)
w
A file
w
Cutters
w
Needle nose pliers
w
Glue
Here are the stats for Barrages
GothRat Exterminator. Of course, you can
change them to suit your needs. You can
also separate the gatling cannons into two
weapons just like on the LongHorn. It was
done as one here to show that the former
Hulker and his compadres are not up to
the full technological level of DeadTech
Systems and therefore could not get the
full benefit of the weapon.
Or you can come up with a
background for the design, something like
it is more efficient this way in the narrow
tunnels of the GothRat sewers.
Below are some possible
combinations.
Many of you doubtlessly have
fantasy figures lying about, or know
someone who does. Since I have a
Battlemasters set which will soon face
SF conversion, I drew up this "generic"
medieval fantasy list. If anybody asks you
why your Brettonians are whipping on
Deadtech, you show 'em the following bit
of fluff and let em know what Shock Force
is all about!
1) Take Nnng and cut the gun off from his
right hand. Remove both the gun above
his hand and the nub beneath it. After the
gun has been removed file down the area
of his hand to smooth it out.
2) Warm the figure under a hot lamp or
with a blow dryer. Using the needle nose
pliers, grip the right arm at the forearm and
slowly bend it into a 55 degree angle.
STORY
As the chaos of the massive
computer crashes hit the USA, few were
unaffected. Factions withered and died,
strangled by their own inability to cope
with the disaster. However, other groups
flourished.
The Rennaisance Festival
veterans have forged a new feudal society
on the plains of Iowa. While shaken at
the loss of access to their internet mailing
lists, they bravely sallied forth from
gaming conventions, coffee shops and
their mothers basements to create the
society they had always dreamed of
creating.
3) The left arm needs to be gently moved
back and also bent slightly. Carefully twist
the wrist around such that the thumb points
north.
4) Smooth out a place on Nnng's back for
the twin gatling guns that come with the
Longhorn to be mounted. Cut off the
holding arm from the right gun.
5) Hold the back piece to the figure and
begin -carefully - to bend the ammo strips
so that the guns will meet Nnngs hands.
It may be helpful to heat the gatlings up as
they can break if you aren't careful.
Their first results were largely
disasterous. Lacking practical skills
beyond a superficial knowledge of "olden
days", much of which was gleaned from
roleplaying materials, they were forced to
rely on those who actually knew what was
going on. After a year or two, they now
roam the plains, clashing with other
factions over land rights and the ancient
1st Edition vs. 2nd Edition argument.
5) Glue the backpiece onto the GothRat.
6) Glue the right hand to the top of the right
gatling gun.
7) Bring the left gatling gun up and again
using the pliers, close the hand around
the holder.
-Roland McDonner
FigureHead #7
December 1998
 SIDES
: 2-4 armies (point values
optional though I recommend a minimum
of 2500 pts.).
DEPLOYMENT
: The armies are
deployed as usual for the game and all
normal rules of play are observed. At the
back of each players deployment zone
should be a building or archway that
designates the goal marker. It is here that
the Carrier must fufill the victory conditions.
Eight heads in a Gunny Sack
SPECIAL RULES
: When the rules
below refer to an action, it means giving
up use of one weapon or half the models
movement for the turn. When a figure is
killed in this game the figure is laid on the
board and not removed. An enemy figure
must then make base to base contact with
the casualty (which cannot be from his own
side). That figure must then spend one
action removing the head of the dead figure.
After he does this, the next step is to remove
the figure from the game and place a skull
token with that figure that removed the head.
A figure that carries a head should
be easily spotted. Any figure may gather
heads. For each head a figure carries above
one, he reduces his movement by 2" (to a
minimum of 3"). If a figure carrying a
head(s) is killed, he is laid down and his
heads left there until claimed by another.
(the heads do not count to the victory
conditions of the side they once belonged
to, though that side may see an advantage
by making the enemy chase down these
trophies. Because of this, the heads should
be easily identified as belonging to a
particular side).
Heads can be passed from one
figure to another by simply touching bases
and spending an action transferring heads
to the new figure. A figure may also opt to
throw a head 1-6 inches from his position.
This requires a die roll for distance and one
action. Anytime a head is picked up,
transferred, or thrown it requires an action.
One figure on each team is
designated as the Carrier. He is the only
one that can carry off the heads to count for
victory. When carrying heads, this models
movement is only reduced by 1 for each
head above 2. While other models may
collect heads, these should at some point
be transferred to the Carrier. If the Carrier
is killed, a new one must be selected. The
new Carrier should be the model closest to
the fallen Carrier.
STORY:
Credits for the idea for this
scenario came from the Joe Pesci movie
"Eight Heads in a Duffle Bag". It wasnt much
of a movie, but it made for one hell of a fun
Shock Force scenario.
w
A 4' x 4' playing area set up so that there are
few open zones.
w
Terrain hills, trees, buildings, rocks, etc.
w
Dice
w
Reserve counters
(use something besides the
Skull Reserve Markers (99005) to denote
reserve status. The skulls found in the Reserve
marker blisters are used for game play)
.
Victory
: When one side gets 8 heads
carried through the goal marker by the
Carrier, the game is over and a winner
declared.
Set Up
: To play this scenario you
will need the following:
- Barrage
December 1998
Figurehead #7
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