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Figurehead 7, Shockforce 2nd Edition
[ Pobierz całość w formacie PDF ] Editorial subscription to carry into the new format. Like all subscribers, your cost will be only $28.00 a year and well spring for the shipping. incredible and appreciated and we are sure that SF2 will live up to our mutual high standards. With our upgrade program, where you return the title page out of your old rulebook and get the bigger revised rulebook for only $6, moving to the new version will be totally painless. As I sat down to pen this introduction I was bombarded by hundreds of thoughts about the exciting changes going on at DemonBlade Games, so excited that I wasnt sure where to begin. I suppose I should first apologize for the delay in getting this issue together. For what its worth though, its late for a very good reason. This is the last issue of Figurehead Monthly. Here is the good news! In addition, renewing subscribers will get a special edition DemonBlade figure that is cast once a year and is not released for resale. Its our way of saying thank you for your past support and only those of you on the current Figurehead Monthly subscription list are eligible for the 1999 figure. But hey, you still got this issue to read. So thats it for now. Now go play! -Red Storm Raging Additionally, we are excited about the faction boxed sets that we have slated for a first quarter release. Expect to see one box set for each month! These sets will come with a complete 3000+ point faction for immediate deployment. The first faction boxed set will be for the DeadTech , The Guns of Sundance, available January; the next one will be for the Orgs , The Capellini Family, available February; and the Shock Force boxed set, UltraTech, gets the go ahead in March. You can expect them to retail for $49.95, quite a deal by todays standards! These are of course in addition to the exciting new miniatures coming out as well. For some great previews on these check out our website. Heres a sneak peek... Weve looked at your responses to what we put in Figurehead, striving to include more and more interesting support articles, and generally make it a more valuable tool. After looking at everything you wanted us to include and after considering what we wanted to add to the game, a monthly newsletter just fell short of the benchmark we wanted to set. Starting in January, Figurehead will become a quarterly digest of 108+ pages that addresses all the issues that we want it to, compiled in a neat and easily referenced format. Shock Force Online The World Wide Web has been a comfortable home for DemonBlade Games from the outset. Our figures were introduced there first, on our web site at www.demonblade.com. When Shock Force was first envisioned and the basic drafts completed, it was our web site and the input of the subscribers to rec.games. miniatures.misc who provided suggestions for improvements and gave us much needed insight into what makes a game excellent rather than just plain average. Many of you who subscribe to Figurehead first heard of Shock Force and DemonBlade via the Internet. And now look how it continues to grow. Each issue will be jam-packed with game and miniature conversions, scenarios, original fiction, StormReaver spotlights, artwork, faction friction reports, terrain creation and display strategies, painting tips, and loads of other stuff. Issues will be sold individually for a suggested retail of $8.00. As a subscriber to the former monthly newsletter we are pleased to offer you a special incentive toward renewing your The most consistent feature of our Internet presence has always been our online catalog. This is, hands down, the most sure-fire way to keep up to date on our latest releases as we place the first pictures of any new figure in that catalog right away. This catalog is available at www.demonblade.com for instant access at any time. DemonBlade Games 736 Anderson Avenue Rockville, MD 20850 Finally, you can also expect a completely revised game system coming soon. The Shock Force second edition promises to be a major improvement on what we already feel is a darn good game. It will offer more options and abilities that we have developed through your extensive feedback. Your help and support has been 800.786.6707 301.738.3401 fax This brings up some changes that have been happening and will continue to happen as we make a new push to expand the usefulness and depth of information available online. By the gracious cooperation of a fellow by the name of www.shockforce.com www.demonblade.com December 1998 Figurehead #7 Russell Martin, a systems administrator at FlashNet, we have acquired a second web site location. Now there is www.shockforce.com, once the site of the Texas Shock Force paintball squad of which Russell was a member. We had contacted them with an eye toward a sponsorship of their team because of the name, but found that due to the loss of several members in rapid succession, the team had unfortunately become inactive. But they will live on! You can expect to see another incarnation of Russell and his companions in future stories in Figurehead Quarterly as their alter-egos, a stalwart team of Shock Force troopers strike forth in adventure, constantly at odds with Patrick Delanceys DeadTech Systems. Each StormReaver, in addition to running demonstrations, tournaments and leagues in game stores, in game clubs and at conventions, builds a Shock Force world persona that is eventually represented through story, game rules, artwork and even new miniatures. Along the way, the StormReavers character will be available for you to incorporate into your games via a StormReaver section of www.shockforce.com. Those of our StormReavers whose skills run to a bit of computer wizardry may add further enhancements to those sections which help bring the exciting world of Shock Force to life, populated as it is with living, breathing people behind the stories. expanding world. Shock Force and DemonBlade are no exception and we plan to keep doing more with it any way we can. Since weve always been open to the suggestions of our fellow gamers, if you think of something else that could be part of our online presence, let us know. You can always email it to us, right? Conversions: Squat Army As a StormReaver and certified Miniature Collecting lunatic, as well as a recovering GW-aholic, it's only natural that I have a lot of the old unsupported Squats. As an aside, if that sounds exciting to you, and you think you could be our next StormReaver Candidate, www.demonblade.com has all the information you need about the rewards and responsibilities of being a StormReaver and how to apply. Since one of the requirements is that you have access to email and the Internet on a consistent basis, it seems appropriate that an article on our online presence point you in that direction! Meanwhile, shockforce.com will become the new home of the Shock Force game system and a repository of informa- tion about expansion and clarification of the rules, history and highlights of the various factions, articles which supplement the Fig- urehead Quarterly, and so much more. The current demonblade.com will become more of a corporate site with information about product availability, special promotions, participation programs and that sort of thing. Still interesting, but a different focus. Well, after helping to demonstrate Shock Force at Origins '98, I got to thinking about my Squats, sitting on shelves and in tubs collecting dust. I decided to pull 'em out and convert them to Shock Force. So, if like me, you have dozens of unsupported Squats lying around, then have I got the conversions for you! As many of you may be aware, and just as many not, weve expanded our online presence to provide a new forum, an email discussion list. Its a list where Shock Force players can ask questions, learn what others have been doing, trade ideas and stories, and participate in the continued growth of Shock Force as both a game and a deep and richly populated game world. Aspects of the upcoming Shock Force second edition have already begun to be considered, discussed and revised on this discussion list. For those of you who dont already know about it or may be unfamiliar with the concept, its very simple to join and use. Simply send an email to shockforce- request@demonblade.com with the word subscribe in the body of the message. I used the "Black Codex" from the boxed set for a basis, and then tried to do a fairly straight conversion. Once that was done, I went back and put in some special abilities for the characters. I didn't go way back on the vehicle and such, so there arent any power boards...Sorry. I did use the Land Raider just because I think it looks really cool, and it draws a lot of fire while your slow-footed troops are trying to get to the other side of the battlefield. So I thought by putting a points limit on being able to field it seemed pretty reasonable, and by using the disadvantages it keeps it from dominating the game. One very useful part of the web site thats already out there and in use by quite a few is our online Opponent Finder. This helpful tool is one that will become ever more useful as more and more of you get out there and take part. Basically, through a simple web form, you can enter your name, email address, city and state into our database of Shock Force players. Then you can check out who else in your area also plays and possibly make arrangements to set up a good game of it at some mutually agree- able battleground. Obviously, the more people who register the better it will be, so next time youre online, go to our web site and sign up! Everyone already in there is looking for a good challenge! Some of the other abilities, like Scrounger, Tough and Lucky Bastard, I thought fit into the character of the Squats, and they make for a fun game - after all that's why we play....For Fun!! What you use for a subject is not important, as the automated subscription software will ignore that part anyway. Unless there is something unusual about how your email account is set up, thats it. Youre subscribed. (Of course, if you have trouble making it work, you can always send an email to anyone at DemonBlade and well be happy to help get you subscribed.) After that you will receive messages from shockforce@demonblade.com and can send messages to that same address to participate and respond, all completely for free as a benefit of having your own access to email. Another new feature we plan to in- corporate into our web presence in the very near future is that of the StormReavers sec- tion. The StormReavers are a riveting com- bination of reality and fiction. They are, on one hand our skilled, and enthusiastic demonstration team. They are, on the other hand, a future America faction at odds with the others you already know from Shock Force. StormReavers are a faction all too aware of a growing evil that manipulates all sides toward an unspeakable goal des- tined to bring doom to all sentient Earthly life. They strive to stop that evil, outcasts from all other factions banded into a frater- nal military force, picking the battles that need winning and making it happen. So without any further ramblings..... - Gray Wolf Running PS: The term 'Squats' is claimed as a trademark by Games Workshop, Ltd, and we are not attempting to challenge any alleged trademark. But we do want a game in which we can play with them. The figure to the left is an example of a GW Squat, #020509. All in all, the Internet can be a fine way to keep up with a dynamic and ever- FigureHead #7 December 1998 December 1998 Figurehead #7 Barrages GothRat Exterminator 8) Prime and Paint. 9) Optional: Using any weapon from the weapons packs, give the Longhorn something to use to suit your game. When we saw this figure conversion at Dragon*Con, we had to tell everyone. -Red Storm Raging -Barrage Loving the look of the Twin Gatling Cannons, I wanted to see it on other figures. I like the GothRats and so an opportunity to experiment with this conversion was born. Who better to experiment with than rats! Sorry, WarpEyes!) was born. As conversions go, this one requires some fuss and careful handling but is a lot of fun to make. ~Side View~ Equipment: You will need the following to create the GothRat Exterminator: ~Front View~ Fantasy Conversions w DBG 51003, Nnng, Hulker figure (GothRat) w DBG 70001, Longhorn (Deadtech) w A file w Cutters w Needle nose pliers w Glue Here are the stats for Barrages GothRat Exterminator. Of course, you can change them to suit your needs. You can also separate the gatling cannons into two weapons just like on the LongHorn. It was done as one here to show that the former Hulker and his compadres are not up to the full technological level of DeadTech Systems and therefore could not get the full benefit of the weapon. Or you can come up with a background for the design, something like it is more efficient this way in the narrow tunnels of the GothRat sewers. Below are some possible combinations. Many of you doubtlessly have fantasy figures lying about, or know someone who does. Since I have a Battlemasters set which will soon face SF conversion, I drew up this "generic" medieval fantasy list. If anybody asks you why your Brettonians are whipping on Deadtech, you show 'em the following bit of fluff and let em know what Shock Force is all about! 1) Take Nnng and cut the gun off from his right hand. Remove both the gun above his hand and the nub beneath it. After the gun has been removed file down the area of his hand to smooth it out. 2) Warm the figure under a hot lamp or with a blow dryer. Using the needle nose pliers, grip the right arm at the forearm and slowly bend it into a 55 degree angle. STORY As the chaos of the massive computer crashes hit the USA, few were unaffected. Factions withered and died, strangled by their own inability to cope with the disaster. However, other groups flourished. The Rennaisance Festival veterans have forged a new feudal society on the plains of Iowa. While shaken at the loss of access to their internet mailing lists, they bravely sallied forth from gaming conventions, coffee shops and their mothers basements to create the society they had always dreamed of creating. 3) The left arm needs to be gently moved back and also bent slightly. Carefully twist the wrist around such that the thumb points north. 4) Smooth out a place on Nnng's back for the twin gatling guns that come with the Longhorn to be mounted. Cut off the holding arm from the right gun. 5) Hold the back piece to the figure and begin -carefully - to bend the ammo strips so that the guns will meet Nnngs hands. It may be helpful to heat the gatlings up as they can break if you aren't careful. Their first results were largely disasterous. Lacking practical skills beyond a superficial knowledge of "olden days", much of which was gleaned from roleplaying materials, they were forced to rely on those who actually knew what was going on. After a year or two, they now roam the plains, clashing with other factions over land rights and the ancient 1st Edition vs. 2nd Edition argument. 5) Glue the backpiece onto the GothRat. 6) Glue the right hand to the top of the right gatling gun. 7) Bring the left gatling gun up and again using the pliers, close the hand around the holder. -Roland McDonner FigureHead #7 December 1998 SIDES : 2-4 armies (point values optional though I recommend a minimum of 2500 pts.). DEPLOYMENT : The armies are deployed as usual for the game and all normal rules of play are observed. At the back of each players deployment zone should be a building or archway that designates the goal marker. It is here that the Carrier must fufill the victory conditions. Eight heads in a Gunny Sack SPECIAL RULES : When the rules below refer to an action, it means giving up use of one weapon or half the models movement for the turn. When a figure is killed in this game the figure is laid on the board and not removed. An enemy figure must then make base to base contact with the casualty (which cannot be from his own side). That figure must then spend one action removing the head of the dead figure. After he does this, the next step is to remove the figure from the game and place a skull token with that figure that removed the head. A figure that carries a head should be easily spotted. Any figure may gather heads. For each head a figure carries above one, he reduces his movement by 2" (to a minimum of 3"). If a figure carrying a head(s) is killed, he is laid down and his heads left there until claimed by another. (the heads do not count to the victory conditions of the side they once belonged to, though that side may see an advantage by making the enemy chase down these trophies. Because of this, the heads should be easily identified as belonging to a particular side). Heads can be passed from one figure to another by simply touching bases and spending an action transferring heads to the new figure. A figure may also opt to throw a head 1-6 inches from his position. This requires a die roll for distance and one action. Anytime a head is picked up, transferred, or thrown it requires an action. One figure on each team is designated as the Carrier. He is the only one that can carry off the heads to count for victory. When carrying heads, this models movement is only reduced by 1 for each head above 2. While other models may collect heads, these should at some point be transferred to the Carrier. If the Carrier is killed, a new one must be selected. The new Carrier should be the model closest to the fallen Carrier. STORY: Credits for the idea for this scenario came from the Joe Pesci movie "Eight Heads in a Duffle Bag". It wasnt much of a movie, but it made for one hell of a fun Shock Force scenario. w A 4' x 4' playing area set up so that there are few open zones. w Terrain hills, trees, buildings, rocks, etc. w Dice w Reserve counters (use something besides the Skull Reserve Markers (99005) to denote reserve status. The skulls found in the Reserve marker blisters are used for game play) . Victory : When one side gets 8 heads carried through the goal marker by the Carrier, the game is over and a winner declared. Set Up : To play this scenario you will need the following: - Barrage December 1998 Figurehead #7
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