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Figure Drawing basics - Action & Structure, REALIZM (Kitraida)
[ Pobierz całość w formacie PDF ] Part 1: Figure Drawing Basics— Action & Structure 1 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics , ™ and © Don Simpson 2000, all rights reserved. For individual use only. Classroom use without express written permis- sion is strictly forbidden. Please email fiasco@MEGATONMAN.com for information. Published by Fiasco Comics Inc., PO Box 64, Wexford, PA 15090. www.MEGATONMAN.com The Stick Figure In our methodical approach to building up your confidence as an artist, we're going to tackle something simple at first—our friend the stick figure. Go ahead, draw one right now! A reasonable stick figure at this point should contain a midline for the spine, two arms, two legs, and a circle for the head. Fingers for hands and lines for feet are optional, but being the conscientious craftsman that you are, I know you'll want to include them. Now draw your stick figure running, jumping, falling, walking, running, climbing—see how many poses you can come up with. The record is 4096! Don't worry about niceties like exact proportions at this point. Getting your point across is everything. We'll be getting fancier a little later on. 2 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics , ™ and © Don Simpson 2000, all rights reserved. For individual use only. Classroom use without express written permis- sion is strictly forbidden. Please email fiasco@MEGATONMAN.com for information. Published by Fiasco Comics Inc., PO Box 64, Wexford, PA 15090. www.MEGATONMAN.com Okay, so anybody can draw a simple stick figure. But the point I'm trying to get across here is that, more importantly, everyone recognizes what a stick figure represents—a person! Isn't that amazing? Cartoonists are able to communicate even with the most elementary of pictures. Show your drawings to your friends and see if they can tell what your stick figures are doing. If they misidentify some of your drawings, that's okay. Many poses will be open to interpretation. Just compliment them on their keen perception and head back to the drawing board! Conveying specific actions and even emotional states of mind with a few quick lines—and I dare say as few lines as possible—is an important first step towards drawing fully realized figures. If you can accomplish that with your limited stick figures, think of what you can accomplish with even more tools at your disposal. 3 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics , ™ and © Don Simpson 2000, all rights reserved. For individual use only. Classroom use without express written permis- sion is strictly forbidden. Please email fiasco@MEGATONMAN.com for information. Published by Fiasco Comics Inc., PO Box 64, Wexford, PA 15090. www.MEGATONMAN.com A More Sophisticated Stick Figure Let's use a slightly more sophisticated stick figure, one that is shaped a little more like an adult person. As before, don't be overly concerned with correct proportions right now. Stay focussed on depicting actions--leaping, swinging, golfing, rowing, sitting, etc. We've added a line across the shoulders and a line across the hips, as well as definite elbow and knee joints. Don't worry about making your sticks perfectly straight lines, either—in fact, slightly curvy lines are more human. And don't even worry about getting the curves right, either—just go with what- ever feels right. Again, test your drawings out on others. If people can tell what activities your stick figures are involved in, you're doing great! 4 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics , ™ and © Don Simpson 2000, all rights reserved. For individual use only. Classroom use without express written permis- sion is strictly forbidden. Please email fiasco@MEGATONMAN.com for information. Published by Fiasco Comics Inc., PO Box 64, Wexford, PA 15090. www.MEGATONMAN.com Our new, sleeker stick figure seems to lend itself to more graceful and athletic themes. But try comical situations as well. You may even use some of your 4096 poses you came up with for the shorter, stubbier stick figure and see if they can be translated to the more sophisticated model. Your friends may tell you they like your older, funnier work better—don't be discouraged! Keep right on drawing. 5 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics , ™ and © Don Simpson 2000, all rights reserved. For individual use only. Classroom use without express written permis- sion is strictly forbidden. Please email fiasco@MEGATONMAN.com for information. Published by Fiasco Comics Inc., PO Box 64, Wexford, PA 15090. www.MEGATONMAN.com
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