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- Financial Times Europe July 21 22 2012, Financial Times
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- Fantastyka 1998 - Żywa gotówka, Science Fiction
- FictionalReality-MAGAZINE-13, Fictional Reality Gaming -Magazine
- FictionalReality-MAGAZINE-07, Fictional Reality Gaming -Magazine
- FictionalReality-MAGAZINE-03, Fictional Reality Gaming -Magazine
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FictionalReality-MAGAZINE-22, Fictional Reality Gaming -Magazine
[ Pobierz całość w formacie PDF ] 1 2 BATTLE REPORTS Starship Troopers 2 Hello Everyone, orders that are placed on their website with a military address as their destina- tion. There is no end date to this pro- motion and it’s Mongoose’s way of giving something back to those that are willing to put everything on the line so we can enjoy the freedoms that we do...including playing war with little toy men. Mongoose should be ap- plauded for this and they are definitely among the “good guys” out there! Warmachine 9 Glad to have you with us for the DEC 2005 issue of Fictional Reality. In this issue we get to look at a bunch of new ga mes. They range fro m mi niature ga mes to card games (that are more of a miniature game) to board games with a sprinkling of rpg stuff thrown in for good measure. 20 QUESTIONS Hasslefree Miniatures 14 GAME REVIEWS Dungeon Clash 17 Battleground: Fantasy Warfare 19 Space Station Assault 21 Succession 23 Sigmar’s Heirs 23 Wizard Kings 24 On the miniature review side of things we have several new faces (companies) in this issue including Darkson Designs, Corvus Belli, Aber- rant Games, Alpha Forge, and Crunch Waffle. Many of the Corvus Belli fig- ures that we got to look at are from their upcoming sci-fi game called In- finity and we’re hoping to bring you a battle report of it in the next issue of FR. Fires of War 27 That’s about it for now. Hope you all have a Merry Christmas and a Happy New Year! Enjoy this issue of FR and we’ll be looking for you in March with a new one. MINIATURE RE VIEWS Mongoose Publishing 28 Darkson Designs 29 WarCrow 35 Privateer Press 36 Mark Theurer and Clay Richmond Hasslefree 38 Urban Mammoth 41 Thunderbolt Mountain 43 Reaper Miniatures 44 Aberrant Games 53 20 Questions is back and this time we’re talking to Sally White from Has- slefree Miniatures. We’re hoping to bring this back as a regular feature so let us know who you’d like us to do an interview with for future issues. Alpha Forge 57 Magnificent Egos 61 TERRAIN WORKSHOP Paper Buildings 64 PAINTING WORKSHOP Confro ntatio n Fia nna 66 The Painting Workshop feature is still going strong and this time we have painting mistress Julie Goodwin (AKA Death Angel) sho wi ng off her tale nts wit h a Confro ntatio n Fia nna. Check out her personal website at... www.brush-with-death.com BOOK REVIEWS Demon Download Junktion 74 AD VERTISERS INDEX Great Canadian Wargames IFC,63 Dark Basement Miniatures 4,20,72 Mongoose Publishing 5 Blue Table Painting 8,14,36,76 Privateer Press 11 Hasslefree Miniatures 16,39,65,73 Reaper Miniatures 18,49 Your Move Games 22 Cyclopes Forge 24 Columbia Games 25 RPG Objects 28,63 Brigade Models 31 Alpha Forge Miniatures 38,76 Urban Mammoth End of the Line 76 Twilight Zone 76 Many thanks to Covrus Belli for providing this issue’s cover artwork! www.corvusbelli.com Battle reports for this issue center around small unit action with Starship Troopers and Warmachine. War- machine is no stranger to the pages of FR, but we were finally able to sit down and play a game of Starship Troopers. If you’re contemplating get- ting into the game and want a peek at how the game mechanics work you’ll want to check out the report that starts on the next page. Speaking of Starship Troopers you should also know of a new policy that has gone into practice over at Mongoose Publishing. They are now offering 25% cash back to all 43 Thunderbolt Mountain 53 Magnificent Egos 61 Brush With Death 72 Whitewash City 78 1 Infinity 31 Crunch Waffle 54 75 Fantization 69 Clay and I decided to hammer out a Starship Troopers bat- tle report for a few reasons. First, I'd had the game for a few mo nt hs no w a nd fi nally got t he models assembled and really needed an excuse to play with them. Second, we've read over the rules but have not had a chance to play yet so we really needed an introductory game to get familiar with the rules. We decided to play this game as a battle report and as a learning experience for both of us. If you're a vet- eran of the Mobile Infantry then you might find this report a bit basic, but if you're fresh in to the game like we are or you're thinking about getting in but haven't had much expo- sure to how the game works this should be right up your alley. where they shouldn't be. The bottom part of the torso comes in two pieces and all four legs fit into it easily and then you can add the top part of the bottom torso and glue it all together. The plastic cement bonds fairly quickly but you will be holding the legs spread out in place for at least a few seconds. Once this step, bottom torso and four legs) was complete on ten bugs I moved on and put together the top half of the creatures. Everything on the top half went together easily but you have fewer options when putting this half together. With the legs you can have them sticking out in all sorts of directions and as long as three of the four legs are touching the ground you should be fine. On the top half you can rotate the little pierces around and open/close the mouth a little but that's about it. Once I got ten top halves together I glued them to the bottoms and started on anot her batch of te n. The second group of te n we nt i n t he same fashion and the most tedious part was clipping parts off of the sprues. The Mobile Infantry started off the same way with me clip- ping parts into piles and then getting to work gluing them together. I started by securing all of the legs/lower torso to the bases. I did this in batches of eight troopers at a time, again trying to feel good about getting a whole squad done before moving on. The top halves are somewhat poseable in being able to choose how they are holding their guns. The standard way is to have the guy cradling the gun across his chest, but not all of them have to look like that. The infantry come with clear yellow plastic face plates that you'll want to leave off until you're done painting the guys or just choose to put them on and then paint over them, los- ing the cool effect of having clear face plates. Some good friends of mine recently gave me some flak for having lots of unpainted models in our Rag'narok battle report last is- sue so I decided to get some paint on, at least, the Mobile Infantry. BEFORE THE GAME In addition to our actual game of Starship Troopers I wanted to quickly discuss my experience in putting to- gether all of the figures. I had not built a box-game plastic army since the second edition of Warhammer 40K came out. That's the one that spawned Dark Millennium and the psychic powers on cards. Actually, I don't think I did much plastic assembly there as I was playing Eldar and Chaos back them and probably parted out the armies that came in the box. Anyway, it's been a long time since I put together this many plastic models. I decided to start with the bugs as they were the most nu- merous and I was hoping for a sense of accomplishment after finishing them. Each bug is made up of eleven parts and there is quite a bit of range of motion allowed during assembly and there are extra legs thrown in so you're not locked into the same post with any of them. You can, and probably will, end up with an army of bugs with each one of them in a unique pose. I used the liquid (paint on type) of plastic cement and was able to assemble the whole batch without gluing myself to anything. I started a makeshift assembly line where I would clip off everything and them organize all of the like parts into piles. Once done with that I would quickly scrape off any excess plastic from the molding process. I did not make this part of the process any longer than absolutely necessary. I was going for a set of assembled bugs first and foremost and just wanted to make sure that no unsightly bits of plastic were sticking out I have recently read articles on-line about dipping base coated models into wood stain and having them come out to really decent table-top gaming quality in like no time at all. That's for me! So, I gave it a go and tried out the dip- ping method and can't say that my results are really that impressive at all. I have no doubt that I probably did some- thing wrong during the process and very likely was using too light of a wood stain color. The next dip that these guys get will be in a vat of Simple Green to hopefully strip eve- rything off without ruining the figures, but at least I tried. The bugs, however, will be a nice shade of single-color urban camo for this game. Yes, that means plain grey plas- tic just like when they came off of the sprues. 2 GAME PREPARATION To determining deployment areas in Starship Troopers you pick a tactic for your army. These are Attack, Defend and Probe. After looking at the number, and size when com- pared to a MI model, of bugs that I had and seeing that I almost outnumbered him 3 to 1 he took the defend tactic and I went with probe. Since Clay had defend as his tactic he was allowed to pick which side he wanted to deploy in and, no bug mystery here, he took the side with the terrain and set up on top of it. Since I was probing I could choose to keep up to half of my units off board for the deployment phase. I decided to do this, but it ended up not being such a good move as you'll see later. Since we had the same PL we had to roll off to see who went first and it was Clay. Since this was a first game, and a learning one, for both myself and Clay I decided to use just what comes in the basic box game. After pointing up what comes in the box I discovered that I would have to adjust that plan just a bit. Both squads (total of 16 guys) of Mobile Infantry will point up to just over 600 points. The two units of bugs (total of 20 models) will get you to 300 points. The easy answer, and the one that we went with, was to use a single unit of Moblie Infantry (8 men) against all twenty bugs that were split into two units of ten bugs each. We set up the board with some defendable positions for the MI (courtesy of the great terrain that you can pick up from Urban Mammoth www.urbanmammoth.com ) and left the rest of the board clear. THE GAME In Starship Troopers play progresses back and forth with each player using all of his units/troops and then the other player getting to do the same. Each unit can perform up to two actions per turn. These consist of... FORCES AND SET UP The MI force consisted of eight men in M-1A4 Power Suits, one of them being a Sergeant. All are armed with TW-203-a Morita Assault Rifles with XW-110-G1 under slung grenade launchers. The arachnid force was made up of two units of ten warrior bugs. Move – Up to your Move characteristic in inches. You are slowed by difficult terrain and generally have to go around impassable terrain. There are special move types, like jumping, climbing and tunneling, that allow you to, well, jump, climb and tunnel. Since these are both Priority Level (PL) 1 forces we were both restricted from taking some of the cooler options that area available in larger games but that was probably for the best since we're just learning the game and need to concen- trate on the basics first. Shoot – The launching of hot lead or plasma at your en- emy. Charge – Rushing in to pierce the soft flesh of humans or the last stand of an MI hero before he gets his face eaten by a bug, of course! The mission generator matrix indicated that we would be playing a Hold mission. This meant that were would get victory points in full value for enemy units reduced below half strength and also get full value of any of our own units that survives the game above half strength. However, we would lose points equal to the full value of any unit that is within our deployment area at the end of the game, regard- less of how much of the unit is left. Ready – Prepare for the firing of a heavy weapon, piece of equipment or using a special movement mode. During your opponent's move your models are in a state of readiness that allows them to react to enemy actions when they complete said action within 10” of one of your models. It's sort of like being on a persistent state of Overwatch if you're an old-school Warhammer 40K player, but you can react multiple times if the right circumstances present themselves. This as- pect of the game means that you are almost always participating, or on the verge of participating, even during your opponent’s turn. It should keep even very large games from bogging down and having one player just sitting there waiting for you to get all of your moves done. The length of the game is determined by adding three to the higher of the two army Priority Levels that are represented on the board. Since we're both PL1 armies we'll be playing for four turns. DEPLOYMENT 3
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