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First to Strike, Star Wars d20
[ Pobierz całość w formacie PDF ] The First to Strike Episode V of Star Wars: Dawn of Defiance OWEN K.C. STEPHENS Design Owen K.C. Stephens Development Rodney Thompson The First to Strike is the fifth adventure in the Dawn of Defiance campaign, which will take heroes from 1st level all the way through 20th level in a continuous storyline designed to give both players and Gamemasters a complete Star Wars Roleplaying Game: Saga Edition experience. This adventure is the midpoint of the overall campaign and represents a shift from investigating to actually taking on Imperial forces—and winning. Though a serious of rough and action-filled encounters, the heroes should advance to 11th level by the conclusion of the adventure. Over the course of this adventure, the heroes will free a planet from Imperial tyranny, become allies with some of that planet’s leaders, and discover that the trail to the Sarlacc Project leads right into the heart of the Empire—to Coruscant itself. Editing Ray Vallese Typesetting Ray Vallese, Gary M. Sarli Production Chad Laske, Matt Burke Cartography Corey Macourek Art on p. 5 Elizabeth McLaren Lucas Licensing Editors Leland Chee, Frank Parisi Design Manager Christopher Perkins 2 Director of RPG R&D Bill Slavicsek What is Dawn of Defiance? Dawn of Defiance is the name given to a series of 10 linked adventures that Gamemasters can use to create an entire campaign for their players. Set in the months after the events of Revenge of the Sith, the adventures in the Dawn of Defiance campaign are designed to provide players and GMs with the iconic Star Wars Roleplaying Game experience, set against the backdrop of the tyranny of the Galactic Empire. The Dawn of Defiance campaign takes the heroes all the way from 1st level up to 20th level and features an ongoing storyline that progresses over the course of the campaign. Each adventure can also be played individually and should provide the heroes with ample challenges to gain two levels per adventure. Gamemasters should feel free to use the Dawn of Defiance adventures either as an entire campaign or as fillers for their own home campaigns. If you are a Gamemaster wishing to run the campaign, read the GM’s Primer, which summarizes the overall plot of the campaign and the events of each adventure. The GM’s Primer is available at the Star Wars Roleplaying Game Web site ( www.wizards.com/starwars ). The site also features other articles related to the Dawn of Defiance campaign, including the official campaign standards and an FAQ. Some rules mechanics are based on the Star Wars Roleplaying Game Saga Edition by Christopher Perkins, Owen K.C. Stephens, and Rodney Thompson; the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson; and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, & LATIN AMERICA WIZARDS OF THE COAST, INC. P.O. BOX 707 RENTON, WA 98057-0707 QUESTIONS? 1-800-324-6496 GREAT BRITAIN HASBRO UK LTD CASWELL WAY NEWPORT, GWENT NP9 0YH GREAT BRITAIN PLEASE KEEP THIS ADDRESS FOR YOUR RECORDS EUROPE WIZARDS OF THE COAST, BELGIUM ’T HOFVELD 6D 1702 GROOT-BIJGAARDEN BELGIUM +32 2 467 3360 ©2008 LUCASFILM LTD. & ® OR ™ WHERE INDICATED. ALL RIGHTS RESERVED. USED UNDER AUTHORIZATION. Warning! If you will be playing in a Dawn of Defiance campaign or in a campaign using its adventures, read no further. DUNGEONS & DRAGONS, D20 SYSTEM, Wizards of the Coast, and their respective logos are trademarks of Wizards of the Coast in the U.S.A. and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. Adventure Summary After weeks of meditation and study, Master Denia once more calls the heroes together with news. The meditation techniques she learned from the holocron have proven to be helpful, and she believes that she has located the home planet of the slaves the heroes rescued in The Queen of Air and Darkness. After consulting the Force, she believes that the alien slaves were in fact Nazren, a species from Nizon, an obscure planet in the Maldrood Sector. A special request by Senator Organa to the University of Aldera revealed only that the planet Nizon is a barren world in the Centares System. It lies near Centares, an industrial world occupied by the Empire from which Imperial forces have been withdrawing for some months now. Captain Verana has managed to locate Nizon in his navcomputer and is willing to share the coordinates with the heroes if they agree to investigate the world. Arrival When the heroes arrive in the Centares System, they discover an Imperial presence not so lessened as they would like to believe. A Victory II-class Star Destroyer floats in orbit, and a number of smaller capital ships and corvettes dot the space above Nizon. As the heroes arrive, they witness a transport ship (similar to the slave ship from The Queen of Air and Darkness) leave Nizon’s orbit and jump to hyperspace for parts unknown. Slipping past the Imperial Navy will not be easy; the heroes are fired upon for violating Imperial space. To make matters worse, the space around Nizon is filled with fragmentary asteroids, known as rogue fragments, that pose a constant danger to anyone without access to the tracking information being broadcast from the planet’s surface. After the heroes land (or crash) on Nizon, it soon becomes clear that their help is sorely needed. Nizon is a barren world covered in dirty red clay with powerful gusts of wind. The gales kick up dust storms that make the planet barely habitable, and the heroes are required to wear breath masks to filter out the dust. The Nazren’s only major city lies not far from the heroes’ vessel and should be a natural place for them to begin their search for information. The Lay of the Land Inside the city, the heroes discover that Imperial oppression is alive and well on Nizon; stormtroopers march down the streets, an AT-ST walks around the wider avenues, and V-wing starfighters scream overhead every now and again. The Nazren themselves, hulking beings comparable in size to Wookiees, lumber through the streets with their shoulders hunched and their eyes downcast, but a smoldering look of hatred boils just below their stoic surfaces. In addition to the Nazren and the Imperials, Trandoshan slavers prod groups of Nazren along or gather at the entrances to buildings, eyeing the Nazren like farmers eyeing cattle. Other species are present in the city, too, allowing the heroes to move through the streets without being accosted at every turn. The heroes eventually make contact with Sartok, the leader of an underground resistance movement. The Nazren have been planning to overthrow their Imperial masters for a while, but thus far, Sartok has been unable to convince enough of his people that it is possible to defeat the Empire and reclaim their world. After learning of the heroes’ previous successes against the Empire, Sartok pleads with them to help him reclaim the capital city, which should inspire his people to continue their rebellion. If the heroes agree, he fills them in on his plans. Resistance When Sartok gives the word, his allies throughout the city begin to riot. The heroes tackle a number of encounters during the riots that aid the Nazren in their struggles to reclaim their capital. They must help capture an Imperial checkpoint, rescue Nazren children trapped in a collapsing building, stop Trandoshan slavers from herding frightened Nazren onto their space ship, and so on. The critical battle of the revolt takes place in Martyr’s Plaza, which contains the entrance to the planetary control center, which runs all global communications as well as the rogue fragment tracking station. Moreover, the heroes face one other unforeseen challenge: a bounty hunter. Inquisitor Valin Draco posted a bounty on the heroes after their last encounter, and a Zabrak named Vril Vrakth has been on their trail for a few weeks. Having learned about Senator Organa’s request to the University of Aldera, Vrakth has set himself up on Nizon as a scout for the Imperials and the slavers, but the heroes are his true prey. The bounty hunter plans to capture the heroes and kill Sartok, who also has a bounty on his head (though his is “dead or alive”). Vrakth has crab droids from the Clone Wars crawling through the city, reporting anything they find and attacking his prey when possible. If the heroes don’t deal with him prior to their capture of the control center, they must face Vrakth outside the city, at a planetary defense battery being installed by the Empire. Conclusion With the capital city securely in the hands of the Nazren rebels, word begins to come in that Nazren in other settlements have begun their own uprising. Meanwhile, the heroes gain access to an Imperial intelligence datachip that was entrusted to Vril Vrakth. From this datachip, they learn that the Nazren slaves were used as a part of the Sarlacc Project, and that every so often, the slaves were executed to keep them from spreading word of the project. Additionally, the datachip indicates that the orders regarding the Sarlacc Project originate from Coruscant, which is also referred to as the home of the project’s designers and architects. Thus, the best source of information on the Sarlacc Project seems to be one of the most heavily guarded planets in the galaxy. With this knowledge in hand, the heroes return to the Resurgence. What You Need The First to Strike is designed for use with the Star Wars Roleplaying Game Saga Edition Core Rulebook and Starships of the Galaxy. However, Starships of the Galaxy is relevant only for the first combat encounter (in Part 2: Into the Jaws) and even so, it’s not absolutely necessary. The encounter uses ships and rules from that book, but this adventure includes enough of the rules to allow you to run the encounter without having a copy of Starships of the Galaxy. The adventure doesn’t reproduce all of the ship statistics referenced, but it provides suggestions for replacements. Opening Crawl If you wish to have an opening crawl before the adventure, consider using the boxed text on the next page. 3 STAR WARS: DAWN OF DEFIANCE Episode V THE FIRST TO STRIKE 4 It is a time of rebellion in the galaxy. Members of the Alderaanian resistance have won a major victory against the Empire, and more battles are close at hand. The Empire’s mistreatment of non-Humans continues throughout the galaxy, as Wookiees, Mon Calamari, and other species are forced to work as slaves on Imperial projects. Aboard the Resurgence, Master Denia has peered into the Force and discovered another group of oppressed beings, ones who might hold the key to unlocking the mystery of the Sarlacc Project . . . Part 1: Whispers in the Force Some weeks after their last mission, Denia asks the heroes to come speak to her about things they have encountered before, especially the slave ship from The Queen of Air and Darkness. After seeing to their needs and seating them comfortably, she speaks to the heroes. After speaking to Denia, the heroes are likely to have numerous questions. Denia admits that she has few hard facts, but her sense through the Force is that the Nazren are suffering in a way that could be stopped, and that the heroes will find something worth their time. Here are some possible answers to questions that the heroes might ask. • Why don’t you go yourself, or at least come with us? “Though this is one of the strongest visions I have had in my meditations, it is far from the only tremor I have sensed in the Force. I need to remain here for some weeks yet to meditate on these feelings and try to clarify them. Unfortunately, I feel that the threat—and the opportunity—on Nizon cannot wait for me to be ready. That’s why I ask you, my trusted friends.” “Thank you for coming. I know that you have many demands on your time. “As I had hoped, my training with the holocron has proven very useful, and I thank you again for your assistance in recovering it. With its aid, I have deepened and lengthened my meditations and have begun to understand the glimpses I receive with greater accuracy. Unfortunately, the galaxy is filled with great suffering, and the cries of whole worlds oppressed come through the Force most clearly. “In particular, I have been hearing cries for help from what I believe to be the homeworld of the slaves you freed from the Imperials. Having seen and heard them more clearly, I now believe these prisoners were Nazren, a species from Centares, an obscure system in the Malrood Sector. I passed this information to Senator Organa, and he sent a few discreet inquiries to Aldera University. “It seems that the Nazren are a species from outside the Empire. They never joined the Republic and thus have no representation in the Senate. The Empire has a small force on the mining planet Centares, the third world in the Centares System, but has been reassigning those ships for some weeks. The Nazren are native to Nizon, the fifth planet in the system. Since the Empire has no official interest in Nizon, it seems likely that they have made raids on Nizon for slave labor, perhaps originally to run the mines on Centares. But they might have left some records or clues on Nizon about the Sarlacc Project. Also, the people of Nizon might make useful allies if the Empire has mistreated them. “Though there is little information about Centares or Nizon in our records, Captain Verana has managed to locate hyperspace coordinates for Nizon in his navcomputer. He’s willing to share them with you—if you’re willing to travel there. I ask that you take a trip to Nizon and investigate its treatment at the hands of the Empire. Proof of Imperial depredations might give Senator Organa additional influence in the Senate, and if the Nizon are interested in opposing the Empire on a widespread basis, we might be able to assist them.” • What is Centares or Nizon like? “We don’t have much information about them. Both are apparently very dusty planets, and I can provide breath masks for any of you that don’t already have them. There is a single mining operation on Centares, with no native life, and one major city on Nazren. That’s all we know.” • What kind of opposition are we likely to face? “The Empire has been removing its forces from Centares for some time; that much is clear through reports filed with the Senate. It has no official presence on Nizon, but I sense that some threat does lurk there. I can’t give you more advice than this: Be cautious, and don’t grow overconfident.” 5 • What’s in it for us? Hopefully, by now you know your players well enough to know if they need more incentives than an opportunity for adventure and a chance to oppose the Empire. If they do need a financial motive, Denia provides one: “Senator Organa is willing to pay each of you 4,000 credits just for making the trip. If you find the information that I sense waits there, he will reward you for recovering that as well.”
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