FictionalReality-MAGAZINE-25

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FictionalReality-MAGAZINE-25, Fictional Reality Gaming -Magazine

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Fictional Reality 25
SEP 2006
1
Fictional Reality 25
SEP 2006
2
Fictional Reality 25
SEP 2006
TABLE OF CONTENTS
ADVERTISERS INDEX
BATTLE REPORTS
Great Canadian Miniatures
IFC, 42
Hordes: Circle Orboros vs. Trollblood
2
Fantization
3, 23
B5: Earth Alliance vs. Centauri
11
Alpha Forge Miniatures
7
Hotz Artwork
10
TERRAIN WORKSHOP
Mongoose Publishing
12
Fantasy Landscapes
22
Impact Miniatures
18
Hasslefree Miniatures
21, 26, 39, 60
MINIATURE REVIEWS
Privateer Press
28
Privateer Press: Hordes
29
Blue Table Painting
29, 34, 46, 52
Alpha Forge Miniatures: Sci-Fi & Fantasy
29
Corvus Belli
33
Corvus Belli: Infinity & War Crow
31
Aberrant Games
35
Aberrant Games: Rezolution
34
Reaper Miniatures
48, 49
Hasslefree Miniatures: Sci-Fi & Fantasy
37
Your Move Games
54
Heresy Miniatures: Fantasy
40
Columbia Games
63
Reaper Miniatures: Dark Heaven and Warlord
41
Impact Miniatures: Fantasy
52
Thunderbolt Mountain Miniatures: Fantasy
53
Magnificent Egos: Fantasy
55
The artwork for the cover of this issue of Fictional Reality was
provided by the good folks at Aberrant Games
GAME / BOOK REVIEWS
Aberrant Games: Rezolution - Shadow War
56
www.aberrantgames.com
Rattrap Productions: Amazing War Stories
57
Black Library: Looks Could Kill
58
The complete/original picture can be seen below and will be
featured on an upcoming release for Rezolution. The artwork is
used with permission in Fictional Reality but remains 100% the
property of Aberrant Games. Many thanks to them for allowing
us to use it here.
RPG SCENARIO
Comanche Trouble, part 3
59
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Fictional Reality 25
SEP 2006
with the differences between
Hordes
and
Warmachine
and then
assemble and paint some models. The rules differences were
easily digested. The preparatio n of the figures took a bit longer.
As the game was going to be box sets I only had four models to
paint. I chose Trollbloods on a whim and set to work. I think
my handiwork turned out rather well. You can judge for your-
self from the game pictures.
In doing my usual pre-game comparison between the two forces,
my Trollbloods and Mark’s Circle of Orboros, I realized that my
strength, ranged combat, was going to be somewhat impeded by
Kaya’s spell,
Cloak of Mists
. I would also be lacking in the
heavy warbeast category, but that didn’t worry me too much.
The Axer and the Impalers should be able to hold their own in a
Ever since getting the Hordes rulebook and a couple of the
starter boxes of minis I’ve [Mark] been chomping at the bit to
play. Never mind that I have a distinguished record of being
absolutely trashed at Warmachine and think that I’ve only won
one game and that was a 1-0 affair that I didn’t feel good about
at all since I spent a whole lot of the game backing up after scor-
ing that single point. It was very much not in the spirit of the
game (or page 5!) and the in your face (not that Warmachine is
not that way also) and bestial nature of Hrodes just seemed to
pull me in and help get me in the mood to paint and play. I con-
sulted my most prolific Warmachine opponent, Brian, and threw
down the gauntlet for a game of Hordes using the box sets as our
troop lists. He readily agreed and we would be using my Circle
Orboros against his Trollblood. In addition to getting my mod-
els painted and ready for battle I also decided that I was going to
run straight at Brian’s models and just let claw and tooth take
care of things. After all, this was going to be our first game of
Hordes and I wanted to get into the thick of things and learn the
rules by doing.
Brian’s Pre-game thoughts...
fight. I am going to count heavily upon my warlock, Madrak
Ironhide. In combat he appears that he will be a mean, motor
scooter. Warbeasts can’t charge him from the front, he can ig-
nore damage from one hit per game and his axe, Rathrok, is
built to kill other warlocks. The Ricochet effect on his axe
amuses me. Ricochet combined with the Impaler’s animus of
Far-Strike
could be interesting if the appropriate targets present
themselves. The Axer’s animus of
Rush
will go either on the
Axer himself or on Madrak. My worries revolve around Kaya’s
magical abilities and the
Controlled Warping
of the Warpwolf.
Kaya’s spells and Feat look to be quite powerful, but if I can get
the Axer or Madrak into close combat with her she should end
up as kibble. If you will excuse the pun I will probably have to
dog-pile the Warpwolf with two Trollbloods to take care of
him. Let the games begin!
Deployment
Our beloved editor, Mark [oh, dig that crazy butt-kissing!],
asked me to participate in a
Hordes
battle report for this issue of
Fictional Reality. I readily agreed; primarily because I have
wanted to give this game a whirl for quite a while and secondar-
ily because I want to keep my unbeaten streak against Mark in
battle reports intact. Getting ready for the battle was not going
to be too difficult. All I would need to do was become familiar
In Hordes each player simply rolls a d6 to determine in which
order they will pick table side s and set up their models. I rolled
a 4 and Brian tossed out a 6. This allowed him to choose which
of us will be the “first player” and he decided that it would be
me. This allowed me to choose sides and set up first. Normally,
2
Fictional Reality 25
SEP 2006
3
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