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FictionalReality-MAGAZINE-25, Fictional Reality Gaming -Magazine
[ Pobierz całość w formacie PDF ] Fictional Reality 25 SEP 2006 1 Fictional Reality 25 SEP 2006 2 Fictional Reality 25 SEP 2006 TABLE OF CONTENTS ADVERTISERS INDEX BATTLE REPORTS Great Canadian Miniatures IFC, 42 Hordes: Circle Orboros vs. Trollblood 2 Fantization 3, 23 B5: Earth Alliance vs. Centauri 11 Alpha Forge Miniatures 7 Hotz Artwork 10 TERRAIN WORKSHOP Mongoose Publishing 12 Fantasy Landscapes 22 Impact Miniatures 18 Hasslefree Miniatures 21, 26, 39, 60 MINIATURE REVIEWS Privateer Press 28 Privateer Press: Hordes 29 Blue Table Painting 29, 34, 46, 52 Alpha Forge Miniatures: Sci-Fi & Fantasy 29 Corvus Belli 33 Corvus Belli: Infinity & War Crow 31 Aberrant Games 35 Aberrant Games: Rezolution 34 Reaper Miniatures 48, 49 Hasslefree Miniatures: Sci-Fi & Fantasy 37 Your Move Games 54 Heresy Miniatures: Fantasy 40 Columbia Games 63 Reaper Miniatures: Dark Heaven and Warlord 41 Impact Miniatures: Fantasy 52 Thunderbolt Mountain Miniatures: Fantasy 53 Magnificent Egos: Fantasy 55 The artwork for the cover of this issue of Fictional Reality was provided by the good folks at Aberrant Games GAME / BOOK REVIEWS Aberrant Games: Rezolution - Shadow War 56 www.aberrantgames.com Rattrap Productions: Amazing War Stories 57 Black Library: Looks Could Kill 58 The complete/original picture can be seen below and will be featured on an upcoming release for Rezolution. The artwork is used with permission in Fictional Reality but remains 100% the property of Aberrant Games. Many thanks to them for allowing us to use it here. RPG SCENARIO Comanche Trouble, part 3 59 1 Fictional Reality 25 SEP 2006 with the differences between Hordes and Warmachine and then assemble and paint some models. The rules differences were easily digested. The preparatio n of the figures took a bit longer. As the game was going to be box sets I only had four models to paint. I chose Trollbloods on a whim and set to work. I think my handiwork turned out rather well. You can judge for your- self from the game pictures. In doing my usual pre-game comparison between the two forces, my Trollbloods and Mark’s Circle of Orboros, I realized that my strength, ranged combat, was going to be somewhat impeded by Kaya’s spell, Cloak of Mists . I would also be lacking in the heavy warbeast category, but that didn’t worry me too much. The Axer and the Impalers should be able to hold their own in a Ever since getting the Hordes rulebook and a couple of the starter boxes of minis I’ve [Mark] been chomping at the bit to play. Never mind that I have a distinguished record of being absolutely trashed at Warmachine and think that I’ve only won one game and that was a 1-0 affair that I didn’t feel good about at all since I spent a whole lot of the game backing up after scor- ing that single point. It was very much not in the spirit of the game (or page 5!) and the in your face (not that Warmachine is not that way also) and bestial nature of Hrodes just seemed to pull me in and help get me in the mood to paint and play. I con- sulted my most prolific Warmachine opponent, Brian, and threw down the gauntlet for a game of Hordes using the box sets as our troop lists. He readily agreed and we would be using my Circle Orboros against his Trollblood. In addition to getting my mod- els painted and ready for battle I also decided that I was going to run straight at Brian’s models and just let claw and tooth take care of things. After all, this was going to be our first game of Hordes and I wanted to get into the thick of things and learn the rules by doing. Brian’s Pre-game thoughts... fight. I am going to count heavily upon my warlock, Madrak Ironhide. In combat he appears that he will be a mean, motor scooter. Warbeasts can’t charge him from the front, he can ig- nore damage from one hit per game and his axe, Rathrok, is built to kill other warlocks. The Ricochet effect on his axe amuses me. Ricochet combined with the Impaler’s animus of Far-Strike could be interesting if the appropriate targets present themselves. The Axer’s animus of Rush will go either on the Axer himself or on Madrak. My worries revolve around Kaya’s magical abilities and the Controlled Warping of the Warpwolf. Kaya’s spells and Feat look to be quite powerful, but if I can get the Axer or Madrak into close combat with her she should end up as kibble. If you will excuse the pun I will probably have to dog-pile the Warpwolf with two Trollbloods to take care of him. Let the games begin! Deployment Our beloved editor, Mark [oh, dig that crazy butt-kissing!], asked me to participate in a Hordes battle report for this issue of Fictional Reality. I readily agreed; primarily because I have wanted to give this game a whirl for quite a while and secondar- ily because I want to keep my unbeaten streak against Mark in battle reports intact. Getting ready for the battle was not going to be too difficult. All I would need to do was become familiar In Hordes each player simply rolls a d6 to determine in which order they will pick table side s and set up their models. I rolled a 4 and Brian tossed out a 6. This allowed him to choose which of us will be the “first player” and he decided that it would be me. This allowed me to choose sides and set up first. Normally, 2 Fictional Reality 25 SEP 2006 3
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